﻿1857.1.1 = {
	capital = 1211

	oob = "SEM_1857"

	set_convoys = 0

	set_research_slots = 1

	set_country_flag = eoang_tag_is_tribal_yes_flag

	### Economy
    add_ideas = generic_unemployment_idea
    set_variable = { unemployment_value_modifier = 0.1 }
    set_variable = { current_unemployment = 0.05 }
    clamp_variable = {
        var = current_unemployment
        min = 0
        max = 1
    }
    update_unemployment_modifier = yes
    add_to_variable = { money = 0.01 }
	
	add_ideas = {
		#POLITICS

		#hos_is_leader
		pre_industrial_era
		agrarian
		#non_monarchical_system
		#chiefdom
	law_army_tribal_advanced

		civilian_economy
		closed_economy
		army_spending_level_2
		taxation_level_2
	cl_legal
	

		#stagnation_growth
		no_borders
	manpower_tribal_everyone

		absolutism

		#no_constitution
		no_elections

		oral_tradition
		theocratic_state
	#religion_shamanism

	 social_spending_level_1
		law_spending_level_1
		road_spending_level_1
		navy_spending_level_1
		research_spending_level_1

				 #NATIONAL SPIRITS
			
	}

	SEM = {
	set_country_flag = afr_prosperity_mechanic_nomadic_blacksmith_building_flag
	set_country_flag = afr_nomadic_blacksmith_focus_tribal_weapons
	set_country_flag = afr_prosperity_mechanic_nomadic_animal_husbandry_building_flag
	set_country_flag = afr_nomadic_animal_husbandry_focus_horse
	add_ideas={}
	add_to_variable = {Tribal_horse_army_num = 1000}
	}

	#Diplomacy
	add_opinion_modifier = { target = USA modifier = first_nations_colonial_encroacher_opinion_modifier }

	set_country_flag = mhc_ai_war_by_startup

	set_politics = {
		ruling_party = fundamentalism
}

set_popularities = {
		anarchism = 0
		ideology_social_liberalism = 0
		ideology_radical_socialism = 0
		social_egalitarianism = 0
		centrism = 0
		traditional_conservatism = 0
		radical_democracy = 0
		chauvinist_populism = 0
		autocracy = 0
		fundamentalism = 100
}

	set_technology = {
	traditional_mixed_arms = 1
	tech_infantry_napoleonic_uniform = 1
	infantry_weapons = 1
	tech_infantry_practical_rifling = 1
	 
		rifle_equipment1 = 1
	tribaltech = 1
	tribal_society = 1
	tribal_natral_economics = 1
	tribal_carrier_birds = 1
	tribal_weapons = 1
	tribal_tatics = 1
	tribal_riding = 1
	tribal_forging = 1
	tribal_gunpowder = 1
	basic_cavalry = 1
	start_build_tech = 1
	}
}